zMenu
1.1.1.2Ultra complete menu plugin
New Features
- Performance Debug System: Added per-operation performance monitoring for inventory opening. Measures execution time for each step (permission checks, button building, item rendering, etc.) and logs results to console. Configurable via enable-performance-debug, with threshold filtering and whitelist/blacklist support for operation names.
Performance
- ItemStack Build Optimization: Optimized ZMenuItemStack.build() to reduce redundant work on each inventory open:
- Eliminated duplicate PlaceholderAPI resolution for material strings (was called twice per build)
- Pre-resolve Material at load time when no placeholders are present, skipping PAPI parsing at runtime
- Replaced exception-based control flow for numeric material IDs with a simple numeric check
- Pre-compute NamespacedKey for tooltipStyle, itemModel, and equippedModel in setters instead of splitting/creating on every build
- Cache the glowing enchantment lookup instead of querying the enchantment registry on every build
- Pre-split lore lines containing \n at load time instead of splitting on every build
- Added early exit in Placeholders.parse() when the string contains no % character, avoiding unnecessary iteration over all placeholder entries
Internal Changes
- MiniMessage Color Parsing Refactor: Consolidated color parsing methods into MiniMessageColorUtils class for better maintainability and code reuse.
- Added unit tests to verify preservation of MiniMessage color tags.
Bug Fixes
- Fixed hex color parsing regex to correctly handle edge cases.
- Fixed typo in PlayerCommandLoader constructor parameter list.
il y a 1 mois
Information
Version 1.1.1.2
Released
17 Mar. 2026
Téléchargements
51
Statistique